Sony says Destiny 2 has failed since it acquired franchise custodian Bungie for $3.6 billion in 2022.
Rating the multiplayer series in financial report for the second quarter ended September 30, 2025.Sony said Destiny 2 sales and engagement did not meet “the expectations we had at the time of our acquisition of Bungie, Inc.”
“While we will continue to improve the situation, we have revised our business outlook downward at this time and recorded an impairment charge on a portion of Bungie's assets,” the company added.
Bungie is currently working on an upcoming evacuation shooter. Marathonwhich was delay in June after it received mixed reviews during closed alpha testing. This delay occurred almost a year after Sony laid off about 220 studio employees.
Discussing other live streaming offerings, Sony said: Helldivers 2 has been performing “very well” since launching on Xbox in August. Sony explained that the decision to bring the multiplayer shooter to Microsoft's console platform “resulted in a significant increase in sales.”
“While performance varies by title, our live service games overall contributed more than 40 percent of our proprietary software revenue, consistent with the prior quarter, and are a recurring source of revenue,” Sony added.
PlayStation 5 sales exceed 84 million in history, and Ghost of Yotei became a “major hit”
Updated to investors on the health of its console business, Sony said PlayStation 5 sold 3.5 million units in the second quarter, reaching 84.2 million lifetime sales.
It said user engagement on the platform is also trending well. Sony explained that monthly active users (MAU) across PlayStation increased 3 percent year over year to 119 million accounts. Total gaming time for the quarter also increased by 1 percent during the period.
Ghost of Yothei Since its launch on October 2, 2025, sales have exceeded 3.3 million. Sony said the game was a “big hit” like its predecessor.
“Sales of gaming software and online services are growing steadily. “We expect this trend to continue into the second half of the year due to the continued transition to higher levels in our network services business and the contribution of third-party games,” the company said.
“For PlayStation 5 hardware, we plan to expand our installed base during the year-end sales season, while continuing to balance that expansion with segment-wide profitability.”






