Sunday is for remembering how to write on paper. When I was a student, I filled A4 notebooks with scribbles, but that habit gradually fell away as I became immersed in the endlessly edited quagmire of online journalism. I have a nice thick pen with Blue Prince press event branding and a new moleskine notebook I received from a magazine subscription. I'm writing a story about spiders. It's heaven, although sometimes I cringe because I can't open a browser tab and read a random selection of articles like this one.
Previews of Metroid Prime 4: Beyond have reignited the debate about how much the game's characters should nag you, teaching you things and helping you. As described by Alex Olney on Nintendo Lifethere's a new character named Mackenzie who you need to accompany for a while, and he's a real talker. Metroid isn't a series known for its voiced dialogue (see also: zebras don't typically live underwater), so this comes across as a blatant insult. However, Inkl and 80 days the developer came in with lively blog post illustrating the wide range of ways in which their own players needed a little 'nitpicking'. Here is their entry on Pendragon.
Without players realizing it, you could choose which of your pieces to move on your turn. We thought this was obvious because the game was “like chess”, but since the UI resembled a tactics game where the move order is usually a rotating sequence, people stuck with whatever piece appeared in the UI as the next piece. Since the default was usually the last person you played, they moved one piece around the board on their own until it was killed. This is not a very good strategy.
Alastair Hadden – writer of what else is my favorite piece at Disco Elysium – has good thoughts about the rematch between Sloklap, Andrea Pirlo and playing for others. It would be an excellent complement to J.C. Rodriguez's brilliant article on disinfection of skateboarding and skateboarding. This also makes me want to have Hadden review Inazuma Eleven: Victory Road (sorry Alastair, I don't have the strength).
Despite breaking the rules of football, and often the rules of physics, the rematch immediately becomes much more like the real thing. In the game, you play from a third-person perspective with a limited view of the field. You spend more time reading and reacting to other people's play, becoming a radar for the movements of your teammates and opponents. The game requires you to hit your opponent off the ball and make futile attempts. Often you find yourself squinting at a performance unfolding in the distance, without you. The job of a goalkeeper in a rematch is also closer to the truth: what kills you is the anticipation, the concentration required to save your team from the onset of a counterattack.
Grandma Keeling dreams what to play.
and I start to think about what the rain outside will sound like in a world I'll never leave. and I am a red ball overcoming obstacles. they are made from the skin of silverfish and the frozen blood of cattle killed during the outbreak. some kind of disease. due only to the conditions of the industrial economy. and I begin to tremble and move less delicately. more like a car on the freeway.
IN DefectorKelsey McKinney reviews Guillermo del Toro's adaptation of Frankenstein. I saw this myself recently, and yes, the portrayal of the Thing is quite one-dimensional, although I would have liked to have read a more detailed account of his skin and the film's depictions of anatomy in general. Also: I think Frankenstein's tower in this movie might be the best. Someone instructed Contempt developers to make a game there.
In the book, Victor creates a creature in a state of grief bordering on madness. As the book continues and more and more of his loved ones die, grief threatens to overwhelm him completely. I recently read Gerardo Samano Cordova's horror novel Monstrilio, in which a grief-stricken mother begins to feed a fragment of her dead son's lung, turning him into the monster she loves dearly. She likes it, even though he kills the neighbors' cats, attacks her mother, and becomes more and more violent. This is a more interesting interpretation of Frankenstein than one in which the creator hates his offspring for existing, but the Creature remains pure.
General greetings to List items monthly – a bastion of witty, undiluted criticism of current issues. They are preparing a month of articles about Silent Hill fwhich I haven't finished yet. While we're on the subject of witty, undiluted criticism, one Nick Reuben Patreon you might want to come back.
Music? Let's build on this Frankenstein article with this track from fourth introductory part for Fullmetal Alchemist: Brotherhood, which features a lot of Frankenstein's monsters. Anime characters flipping over to ult each other, or standing on distant hilltops with their hair blowing in the wind: that's good stuff.





