Maybe the worst Call of Duty campaign ever

Call of Duty: Black Ops 7 The campaign is one of the biggest steps backwards I can remember from Call of Duty. Their success has always varied, but some of the worst moments were Modern Warfare 3 And Black Opera 3and personal achievements include Call of Duty 4: Modern Warfare, Peace at warAnd Black Opera 6. The last one did something Very mechanically interesting things leading to a refreshing take on mission structure and what a Call of Duty campaign looks or should be. Unfortunately, Black Opera 7 takes all this knowledge, lines it up before execution and chops it into pieces.

IN Black Opera 7you play as any of the four members of Specter One, a squad led by David Mason (played by Milo Ventimiglia), the son of Alex Mason, the protagonist of the first game. Black Operas game. According to the plot, the action takes place 10 years after the events of 2025. Black Ops 2and the game's antagonist, Raul Menendez, appears to have returned from the dead. Very similar to Black Opera 6Set in the early 90s (bear with me), it centers on a psychochemical weapon known as the Cradle, which is implied to have been destroyed in this game. Surprise: he's back and doing some cool shit.

Image: Treyarch/Activision via Polygon

This may seem like a strange complaint, but there isn't a single non-hostile NPC in the world. Black Opera 7. Of course, most of the NPCs you encounter in a first-person shooter are ones you have to shoot, but the best games in the genre punctuate these scenes with moments of downtime where you interact with characters who No trying to kill you. These crowds of ordinary people go a long way in helping the game world feel alive. Even Black Opera 6 achieved this, for example, through innovative levels installed at political galas and military base camps.

WITH Black Opera 7the whole game almost resembles a wave mode with transition from one location to another with a very loose plot. The absence of other characters, even just civilians, in more urban mission environments such as Tokyo or on the huge map of Avalon (which, by the way, is not actually in the game). give you have an in-game map), means that it all seems fake and superficial. When all you do is shoot people without seeing “real” people, the question becomes: what is the point of shooting anyway?

To explain why this might be the case, it's important to know that Treyarch is marketing this as a co-op campaign rather than a single-player one. The problem is that this means abandoning everything that made the aforementioned Call of Duty campaigns great in favor of mission structures that support multiple players. (For context, I couldn't play Black Opera 7 together before the review embargo is imposed.)

Black Ops 7 player with a sniper rifle on a highway, cars scattered everywhere. Image: Treyarch/Activision via Polygon

Then you'd think that if you're playing solo, you'd still have AI-controlled squadmates by your side, right? Wrong for some strange reason! It's a very lonely experience, playing alone, eliminating room after room of enemies before the rest of Specter One decides to show up just for the cutscenes. Oh, the outcome of this co-op campaign means it's always online, so there are no pauses, and if you quit you'll have to restart that level from the beginning rather than having checkpoints. And did we mention that there are no difficulty levels this time, but instead scale based on the size of your squad?

Eat one mission to Black Opera 7 it represents something very interesting, reminiscent of other Call of Duty: Overwhelm campaigns. During the Suppression, you're—as throughout most of the campaign—under the hallucinogenic, nightmarishly trippy effects of the Cradle, and you have to make your way through Vorkuta, where Alex Mason was imprisoned in the original. Black Operas. There are demon-like prisoners everywhere, and you have nothing but a knife and fake grenades. It's this style of innovation, linearity, and atmosphere that has historically helped Call of Duty campaigns thrive, but Black Opera 7 deprived of them everywhere.

In addition to bipedal demons, a number of missions feature spiders and huge, spitting flying monsters, almost reminiscent of modern Rock enemies. Visually it looks fantastic, but it's so pointless that it's hard to see what direction the Black Ops series is going in.

A player in Black Ops 7 looks at a giant, hostile version of Harper, who is otherwise his teammate. Image: Treyarch/Activision via Polygon

However, Cradle does make for some exciting boss fights, which are the game's only highlight. Black Opera 7. They're fairly straightforward – I didn't realize how much I'd miss the difficulty settings – but from a tree-like, multi-headed boss in the Angolan jungle known simply as “The Nightmare”, to a drugged, titan-sized version of one of your comrades as he slams the ground and spews toxic gas all over the place, the campaign takes a much more playful approach than most other games in the series.

Unfortunately, that's not exactly what I mean want from the Call of Duty campaign, however. Iconic moments of the series, such as the murder of Zakhaev in Call of Duty 4“All Ghillied Up” methodically clearing Camden's townhouses Modern Warfare (2019)Clean House, or even solve the piano puzzle in the hideout and explore the basement in Black Opera 6 – distant memories here. The campaign throws enemy after enemy at you with barely time to breathe and refuses to offer a single emotional moment with characters we've known for a while, especially David Mason.

A Black Ops 7 Avalon player looks at a gas station. Image: Treyarch/Activision via Polygon

All other missions take place on Avalon, a map for Black Opera 7Final mode. Endgame is essentially a mix of DMZ, Warzone and Zombies, with endless objectives on the map and up to 32 players in a single session. From what I've played, it lacks any soul or charm as you move from one place to another in a wing suit that can run past most enemies if you don't bother fighting them. It hasn't grabbed me yet, although Endgame is intended to be a developing component Black Opera 7with live service offerings, there's a chance that will happen as I continue to play more.

But everything, up to this last mission, does not inspire confidence. There is no curation here. The entire campaign mode feels like an afterthought. There are probably many reasons for this: Treyarch had several years to develop. Black Opera 6, but given that this happened just 12 months later, time must have been short. There may have been more focus on multiplayer and zombies this year as these modes are highly replayable and, frankly, are the reason most players buy a Call of Duty game in the first place. Whatever the reason, Black Opera 7 – This is a serious disadvantage for Call of Duty campaigns.

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