EA hits like Battlefield 4 and The Sims 4 were given time to bounce back from rough launches because they were “too big to fail,” whereas with BioWare’s Anthem, it wasn’t “a given that it was going to be that big”

Bioware veteran Mark Darrah shared his thoughts on why it seems like EA has moved on so quickly from the failure of Anthem, giving studios like DICE and Maxis plenty of time to fix games that also weren't successful at launch, like Battlefield 4 and The Sims 4 respectively.

In the latest episode of his “What Happened on Anthem” video series, Darrah revealed two big incentives for EA to invest more in fixing a game like Battlefield 4 rather than in Anthem.

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