If you've been looking forward to Witchbrookyour broom will have to stay on the ground a little longer. The developers of Chucklefish decided to postpone the release of the cozy magical schoolboy from this winter until 2026. At the same time, they released an interactive map, Mosport, giving the first proper look at its setting.
A blog post Apparently written in a pair of socks, it says the “difficult decision” to postpone was made “despite great progress in development this year.” “Witchbrook is a big project and it's shaping up exactly as we hoped: full of charm, depth and detail,” they continued. “In our first blog, we shared our goal to create a living, breathing world for you to explore, and by bringing all of these elements together, we're taking the time necessary to make the world feel rich, immersive, and alive.”
Later in the post, the date change is also teased to “open the door to exploring several additional exciting features, including additional platforms and language support,” with more information on these to be promised soon.
Besides this, there is interactive mapwhich you can open and click on to get an idea of the distances you'll have to run (or fly on a broom, according to wishes to Alice B.) between the Spring Festival and Shadhollow Forest. Or how feasible a post-class trip to Parasol Sands would be.
If so, perhaps you can use magic to solve this problem. After all, what's the point of living with these things if you can't use them to get rid of life's annoying quirks, like having to use your legs. You can then chop off your legs and douse them in some potion that will give you super fast ghost legs. You can also hope that the entire map is on a hillside, so you can jump into your cauldron and roll from place to place like a sentient boulder.
Now you have a little more time to choose between all these options, some of which probably won't be in the actual game. However, it is better to have the boiler there.