Hollow Knight: Silksong is now compatible with DualSense Edge controllers
Hollow Knight: Silk Song version 1.0.28891 is already available. The latest patch for Team Cherry, released on Monday, adds compatibility with the DualSense Edge controller, as well as improved controller support on Mac and a feature that automatically pauses the game if the controller disconnects, preventing moments of frustration due to signal loss or dead batteries.
In addition, the new update fixes some bugs. Fixed several issues that resulted in players falling or being pulled off the field, and fixed many bugs found in boss battles and other enemy encounters.
Hollow Knight: Silk SongThe notes for patch 1.0.28891 are listed in full below:
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Added support for DualSense Edge controllers.
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Improved support for various controllers on Mac.
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The game now pauses when the controller is disconnected.
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Fixed various minor controller issues (more fixes coming in the future).
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Fixed a remaining case where some players would get stuck in the late game while cursed.
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Fixed an issue where Crooked Claw would not respond to Hunter's downward strike.
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Fixed rare cases where it was possible to air dash and double jump when it was not intended.
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Fixed several out-of-bounds situations.
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Fixed Farlid Divers sometimes sliding across rooftops after being ambushed in certain scenes.
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Fixed an issue where Eva Hunter Crest upgrades would unintentionally remove tool equips.
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Fixed rare cases where Harpoon would sometimes give 2 silks instead of 1.
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Fixed Jagged Flies sometimes spawning from odd locations after scene transitions and, in rare cases, their active count being reduced by 1.
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Fixed crafting kits not increasing the damage of attacking blue tools (such as the Sawtooth).
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Slight increase in damage from Sharp Dart and Cross Stitch.
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Updated damage scaling for Rune Rage to be consistent with other Silk skills.
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Slight reduction in Thread Storm damage at higher needle levels.
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Fixed surgeon enemies sometimes dragging the hero out of the battlefield.
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Fixed cases where some Coil Fragments could be permanently missed if the player immediately exited the game after collecting the item.
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Fixed an issue where Krust King Hann would sometimes fall out of bounds during entry when fought on weak systems.
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Fixed a rare case where the Second Guardian would spin after being defeated.
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Fixed an additional case where Seth would sometimes go out of bounds and not return.
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Fixed Seth sometimes remaining invincible for a moment at the start of a fight.
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Fixed sliding Vault blocks not reacting correctly to damage sources other than the needle.
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Fine Pins desire reduction chance changed from 50% to 100%, but required amount increased.
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Problems with eating Shelkeater in water have been fixed.
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Fixed an issue where Scuttlebrace would sometimes allow wall jumping when it was not intended.
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Fixed a soft lock during the opening of the Great Gate if the Citadel was visited and some bell towers remained inactive.
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Various minor fixes and tweaks.
While there are a few balance changes in the update, they are minimal. The update itself is so small that developer Team Cherry didn't even post it on the developer's blog, just game on Steam page, so players who still hoping for new balance changes they may have to wait for the next patch to see if their hopes are realized.