FBC: Firebreak Sales Underperform Despite Remedy’s Changes

Some information for FBC: Firebreak

Entertainment Tool confirmed that FBK: Fiery Breakthroughits first self-published game, it had poor sales despite improvements after launch. Released in June, Firebreak was intended to expand Remedy's interconnected universe, which already includes Control and Alan Wake. However, the game's commercial performance fell short of expectations, resulting in a significant financial hit for the studio.

Ahead of its upcoming financial report on October 29, Remedy said it expected losses of €14.9 million (about $17.2 million) related to Firebreak. The company explained that this figure represents the majority of the game's capitalized development costs. Despite the setback, Remedy said its overall cash position remains unchanged.

At launch, Firebreak struggled to attract players, peaking at just 1,992 concurrent users, before dropping below 100 daily players in the following weeks. Remedy admitted that early reviews were largely negative, especially regarding the game's opening hour. In response, the studio released an update to Breakpoint in late September, adding a walkthrough and new narrative elements linking Firebreak to The Oldest House from Control. The patch also updated mission selection and improved gameplay.

Although the update received better reviews from players and slightly improved sales, Remedy admitted that the results did not meet its internal goals. The studio remains committed to improving its projects and learning from Firebreak's reception.

Looking to the future, Remedy will focus on future games, including Control 2 and the remakes of Max Payne 1 and 2, which Rockstar Games cooperates. The company will share more details about these projects in its financial report dated October 29.

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